Updated to 01.172 STABLE

In Space Engineers

3 years ago

The server has been updated to the latest **STABLE** version! However, we're waiting for the Server Extender to be updated since it's returning a lot of errors when starting the server, so you'll have to wait a bit. Sorry about this. Will update this thread when there's any news! Read the changes below or on [KSWH's forum](http://forum.keenswh.com/threads/update-01-172-stable.7392498/). __Features__ - Physics engine improvements - Voxel performance optimizations - More Render Improvements - Drone AI improvements (weapons handling, ambush behavior) - Added updated icons for Automatic Rifle, Welder, Grinder and Drill - Updated Block/Component models + icons - Added new Skybox - Programmable Block Inter-Grid Communication; Guide: http://forum.keenswh.com/threads/programmable-block-inter-grid-communication-guide.7392031/ - Small Turrets collisions changed (thanks to SEModder4 ) - ModAPI and Programmable Block changes (massive thanks to Inflex, Elfi Wolfe, Phoenix84 and Malware; go to our Modding section for more details) __Fixes__ - fixed Large Grid Large Reactor had faulty conveyor doors - fixed GPS serialization, cut scenes in MP, Highlights in MP in Visual Scripting - fixed issue with small landing gear missing dummies - fixed issue with faulty mount points on small conveyors - fixed issues with campaign missions and being able to complete them - fixed off setting of astronaut when using jet pack animation - fixed issues with the Silicon voxel texture - fixed issues with the RocksDesert voxel texture - minor redesign to the Spotlight block - added MATERIALS in Mod SDK to fix pink texture issues for modders - fixed Mag boots/Auto-jetpack activation issues - fixed flares appearing on the same position when pasting the ship - fixed Landing Gear model size - fixed Conveyor door on Large Reactor - fixed missing texture on Window 1x2 Side Left - fixed Merge block mountpoints - fixed character grinding animation - fixed clang with camera - fixed wrong armor deformations - fixed remote control/camera POV issues - fixed FOV resetting when using Interior Turret - fixed issues with pistons extending pistons while the world is reloading - fixed default settings for Empty World and Rival Platforms scenarios - fixed Corner light and Interior light not giving up any light - fixed Gamepad control issues - fixed Interior turret shooting through door - fixed asteroids settings for Empty world scenario - fixed Corner LCD 2 rotating issues - fixed Small Conveyor Tubes being aligned wrong during building - fixed Merge Block not working within the same grid - fixed issues with merge blocks and flares - fixed odd Sabiroid behavior - fixed Hydrogen Thruster issues with resource sink - fixed changing cockpit color (pink interior) - fixed loading of custom worlds screens - fixed G screen (Small Conveyor Tube, Small Conveyor, Small Curved Conveyor Tube) - fixed wrong gyroscope color - fixed Interior Block rotation - fixed emmisivity for Sliding Door - fixed accessing control panel when conveyor is attached - fixed issue with corrupted world when saving in 3rd person camera - fixed issue with timer block not saving its settings when built from projection - corrected air-tight properties for merge block, timer block and oxygen generator - added message indicating selected block not available for a grid size - added an email option to the crash message window - updated construction models for small grid armor blocks - minor material change for Gravity Generator - fixed AI drones shooting without target in line of sight - fixed not being able to use cockpit for small grid from the front - fixed climbing invisible stairs when jumping outside of gravity well - fixed LCD Panel Text losing Glow when recoloring Panel - fixed refactor pilot attaching to cockpit - fixed Voxel Hand and Teleportation security for server side - fixed Visual Scripting Campaign issues - fixed being able to use handbrake while not in main cockpit - fixed faulty small air vent construction model - fixed purple textures on catwalk construction model and refinery - fixed issue people being unable to alt-tab when in fullscreen or fullscreen window
i7-9700K @ 3.6 GHz - Nvidia GTX 1080 (Strix OC edition) - 16 GB RAM - 4,5 TB HD - ASUS RoG SWIFT PG278Q, 2560x1440 @ 144 Hz

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